How to Import an RBXM File into Roblox Studio
Import a Roblox model file into an existing place, find its contents in Explorer, and check models, scripts and asset permissions before publishing.
First, identify your file
An .rbxm is a Roblox model file: it can contain a model, folder or collection of instances. You insert it into an existing place. An .rbxl is a place file that you open as a project instead; see our RBXL file guide for that workflow.
If your download is a .zip, extract it first and locate the model file inside. Keep the original download as a backup and save a working copy of your place before importing.
Import an RBXM into your place
- Open the place you want to edit in Roblox Studio. Save a separate working copy if you are changing an existing project.
- Open Explorer and Properties from Studio's View menu if they are hidden.
- In Explorer, right-click the destination, such as Workspace for models you want to inspect in the scene. Choose Insert → Import Roblox Model, then select the extracted
.rbxmfile. - Expand the inserted model or folder in Explorer. Select an individual visible model and use Studio's focus command to find it in the viewport. Some downloads contain many nested folders, so expand them before assuming the import is empty.
- Save the working place and run a test after arranging the objects you want to use.
RBXM is a Studio model format. The 3D Importer is for formats such as FBX, OBJ and glTF; those are a different workflow.
Find and organize the contents
Use Explorer to inspect folder names, models, parts and any scripts. Keep related items together while you decide where they belong. A decorative model in Workspace can appear in the world; objects held in storage services may need your own game logic to clone or use them.
Don't assume that visual assets include gameplay. For example, Tool Pack contains visual models; you supply the equipment and tool behavior. Check each listing's included-file details before building around it.
Check the model before publishing
- Inspect scripts and dependencies from any downloaded source before enabling them in your project. Keep a backup so you can undo changes.
- Check scale, position and collisions. For static scenery, review whether its parts should be anchored; movable or rigged models may need different settings.
- Look for missing meshes, textures, audio or animations, and review Studio's Output for access errors. A file can contain references to cloud assets whose permissions need attention.
- Test in a separate published test experience, including with another account where practical. Confirm the appearance and behavior on the devices you support.
A model file is not automatically a finished system: hatching, tool actions, data saving and animation playback require their own setup and testing when not supplied.
If the model does not appear
Can't choose the file? Extract the ZIP, confirm that the filename ends in .rbxm or .rbxmx, and use the Explorer model-import command. An .rbxl should be opened as a place instead.
Imported but can't see it? Expand the new folder, select a visible child model and focus the camera on it. Check whether it is inside a storage service, far from the scene, hidden or extremely small. A folder can contain data and have no visible geometry itself.
Geometry or images are missing? Check Output and the asset's permissions. If an error names a restricted asset, a permitted creator may need to grant the experience access. If the file itself fails, note its name and the exact error before contacting support.
Ready to put your models to work?
Browse the asset pack collection for the contents and format of each pack. If your file includes editable animation saves, continue with publishing Roblox animation saves.